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Tag: DM

Discussions on the fine points of gamemastering.

Things We Learned at Origins Game Fair

I recently wrote about preparing to run games at a convention – specifically at Origins Game Fair. That’s over now, so let’s look at how things went.

GM On the Road – Organizing for Conventions

This year I am hosting some games at two conventions, Origins Game Fair and Gen Con. One takes place out of state. The other is a 45-minute drive from home. In both cases I need to pack everything I need. But I must pack light, because I have to carry the game materials a fair distance through the convention to get to my game table. So today, let’s talk about organizing for conventions.

Save VS Boredom! Keeping Documents Interesting in an RPG

Sometimes in the course of a roleplaying game (RPG) the characters come across documents. These are often very important to the overall plot of the game. But documents are boring. Players don’t want to sit around and sift through pages of text to find important clues. They want to roll some dice and move on to the next scene.

You probably don’t want to write pages of text either. What’s a poor GM to do?

Prep time for a traveling game master

Every game master does their preparations for a game in the style that suits them. I have run a few games and have developed a system that works well for me. Especially when I am taking my adventure on the road (not playing at home!), I want to be sure everything is organized and easy to follow. There’s nothing worse than realizing you forgot an important character sheet or your tokens.

RPG Props: A Wanted Poster for Some Real Scoundrels

A good prop can make an RPG session really memorable. A map written on actual parchment, for example, grabs the imagination a little harder than the same drawing on a page ripped from a spiral notebook. Good props help the players feel immersed in the game, and give the setting verisimilitude.

Some purchased adventures include such handouts. But if you’re writing your own adventures, you have to make your own props too.

And if you play online, the props have to be digital.

The Keeper of Secrets: All About GM Screens

It’s time I talk about GM screens. I’ve written a slew of posts about what goes on behind the screen. I keep showing a picture of one. I’ve even said I should write a post about them. So I am. You’re welcome.

See the standing cardboard thing with all the charts? That’s the screen.

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